Sabtu, 18 Februari 2012

Angels Fall First: Planet Storm



Your assault craft screams toward the enemy battleship that, moments earlier, turned your comrades into space dust. You hear two vulcan-cannon gunners open fire, and you gaze out the view ports to observe the carnage that ensues. Fighters, and they’re everywhere. You offer up a silent prayer that you’ll make it to the enemy in one piece. You do. Your captain hovers above the enemy vessel and commences magnetic hull docking procedures, then gives the command to ready yourself. You check your weapon, check your ammunition, and enter the airlock. In seconds your strike team will be face to face with your mortal enemy, fighting to the last man. Space is cold, but Angels Fall First: Planetstorm makes you believe it’s all in flames. Read why after the break!

If you’re looking for a small scale, brainless shooter with no depth, look elsewhere. Angels Fall First: Planetstorm (from here on out, just Planetstorm) is far from shallow and traditional. In fact, Planetstorm is so deep and refined you may very well find yourself lost within its carefully and excellently crafted sci-fi universe.
Planetstorm’s aesthetic is both tremendously beautiful and undoubtedly dangerous, particularly in space. If you pause for just a second too long to admire the attention to detail, the fast paced, gritty action will make you pay for it. From the stars, planets, and stations to the outstanding battleship models and textures, it really is an awe-inspiring experience that is only rivaled by a handful of retail space simulation games. It is absolutely the most expansive, visually pleasing experience to be had on the Unreal 3 engine.



 
Quote:
System requirements:
* XP/Vista/7
* 2.0 GHz single core CPU (2.4 GHz dual core CPU or faster recommended)
512 MB RAM (1.0 GB RAM or greater recommended)
* ~ 2.0 GB hard disk drive space
* NVIDIA 6200 or ATI 9600 video card (NVIDIA 7800GTX or ATI X1300 or faster recommended)
* DirectX 9.0c compliant sound card
* Internet (TCP / IP) and LAN (TCP / IP) play supported
   
 
 

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